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Books on Graphics programming

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charlesy

Programmer
Aug 3, 1999
26
AU
Hello,<br>
I am a fairly competent C programmer and I am looking for a book on graphics programming in C. I have read a bit of The Zen book of graphics programming (has some assembler) but it is a very complex<br>
<br>
any suggestions
 
There are a lot of books. The best I found is By steven &quot;Graphics programming in C&quot; and &quot;Advanced graphics programming in C&quot; . There is one more writer Yashwant Kanetkar &quot;Graphics in C&quot;.<br>
Thanx<br>
Siddhartha Singh<br>
<A HREF="mailto:ssingh@aztecsoft.com">ssingh@aztecsoft.com</A>
 
Most graphics programming is math intensive, especially 3d stuff. I'd start with some 2d graphics programs and go from there. I had a real good tutorial on 2d vector translation lying around, but it's burried somewhere on my HD... Maybe I'll post it L8Tr if I can find it.<br>
A couple of places on the Web are:<br>
<br>
<A HREF=" TARGET="_new"><A HREF=" TARGET="_new"> <p> <br><a href=mailto:Kim_Christensen@telus.net>Kim_Christensen@telus.net</a><br><a href= Page</a><br>
 
Open GL Programming and Direct X programming are opular APIs for graphics programming. They both support 2d and 3d graphics, along with a host of rendering and surfacing features. <br>
<br>
Open GL is an excellent entry point to the MFC. If you can program with Open GL. I suggest a book called &quot;Open GL Programming&quot;.<br>
<br>
If you are looking at the UNIX/Linux Platforms, PEX is the X-Windows standard.<br>
<br>
Hope you like your c++!
 
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