Hello,<br>
I am a fairly competent C programmer and I am looking for a book on graphics programming in C. I have read a bit of The Zen book of graphics programming (has some assembler) but it is a very complex<br>
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any suggestions
There are a lot of books. The best I found is By steven "Graphics programming in C" and "Advanced graphics programming in C" . There is one more writer Yashwant Kanetkar "Graphics in C".<br>
Thanx<br>
Siddhartha Singh<br>
<A HREF="mailto:ssingh@aztecsoft.com">ssingh@aztecsoft.com</A>
Most graphics programming is math intensive, especially 3d stuff. I'd start with some 2d graphics programs and go from there. I had a real good tutorial on 2d vector translation lying around, but it's burried somewhere on my HD... Maybe I'll post it L8Tr if I can find it.<br>
A couple of places on the Web are:<br>
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<A HREF="
Open GL Programming and Direct X programming are opular APIs for graphics programming. They both support 2d and 3d graphics, along with a host of rendering and surfacing features. <br>
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Open GL is an excellent entry point to the MFC. If you can program with Open GL. I suggest a book called "Open GL Programming".<br>
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If you are looking at the UNIX/Linux Platforms, PEX is the X-Windows standard.<br>
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Hope you like your c++!
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