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Help with rotation!

Help with rotation!

RE: Help with rotation!

If you mean you want something to rotate according to the mouse position, the formula is:

angle = atan of (y position / x position)

Kenneth Kawamoto

RE: Help with rotation!

hey kenneth!.. thanks so much for your reply, that is exactly what i want to do.. i know this is so basic but i can work out the lingo despite your informative post.  I assume it should be a behavior script applied to the "gun"..
on beginsprite me
  set angle = atan of (y position / x position)  
??? if you could help me correct this it would be much appreciated!!..

RE: Help with rotation!

angle = atan of (y position / x position)

This was a concept, not a Lingo script.

The real script will be little bit more complex:

-- Frame script (Director 10)
on exitFrame me
  movieW = the stageRight - the stageLeft
  movieH = the stageBottom - the stageTop
  h = _mouse.mouseH - movieW/2
  v = movieH - _mouse.mouseV
  if h <> 0 then
    sprite(1).rotation = -atan(v/h)*180/pi
  end if

Sprite(1) is the object to rotate i.e. "gun".

Kenneth Kawamoto

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