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mamai
Technical User
- Oct 14, 2008
- 2
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Hi all,
I am in the process of making a short 3D Director game (modelled in 3DS Max) and needed some assistance on how to make my character/camera look around freely. It's basically a Doom/Quake style first person game where you don't see the character, rather the camera walks forward and back, & strafe left and right. What I'd like to do is to be able to use the mouse to look around freely in all directions (even whilst walking). Is there any way this can be done?
I am new to Director and so have pretty limited knowledge of Lingo but will definitely try anything anybody throws at me. I saw that there is an Xtra called baMoveCursor, but have no idea what Lingo to write in the Director script.
Sorry for the long message.
Thanks in advance
Ron.
I am in the process of making a short 3D Director game (modelled in 3DS Max) and needed some assistance on how to make my character/camera look around freely. It's basically a Doom/Quake style first person game where you don't see the character, rather the camera walks forward and back, & strafe left and right. What I'd like to do is to be able to use the mouse to look around freely in all directions (even whilst walking). Is there any way this can be done?
I am new to Director and so have pretty limited knowledge of Lingo but will definitely try anything anybody throws at me. I saw that there is an Xtra called baMoveCursor, but have no idea what Lingo to write in the Director script.
Sorry for the long message.
Thanks in advance
Ron.