Wow, you can identify seashells by their taste, too? What are the odds?
Yeah, I actually considered doing a D&D character generator. I wrote a really neat-o one in '82, but when I realized how many JavaScript AD&D Character Generators there were out there (hundreds), and how many different darn systems there were (more than two), I just figured to heck with it (for mine, I rolled the dice first, then allowed the players to choose from a list of possible classes, then allowed them to choose from a list of possible races, in that order. Even then, I was a process/interface nut. I came up with the most interesting alignment-choosing widget...).
So I considered writing a Star Frontiers character generator, since that system's been long dead (thus stable) and I'll be slapped if I didn't find JavaScript Star Frontiers character generators out there!
I was a math nerd in college, so then I thought about the arbitrary precision calculations and what a pain they were. I looked around and found none (well, I found downloadable EXE applications, but That Would Not Do!) Foolishly, I chomped right into that project. However, now, the result is quite nice and handy!
My next Complicated Project is a pure client-side JavaScript Word Processor. Bits and pieces are coming together, but slowly...
![[smile] [smile] [smile]](/data/assets/smilies/smile.gif)
I could, for example, tell you how you can implement your "Save Character" link, which is currently disabled.
A Word Processor's
much more Complicated, plus I've been working on a feature film for a while and that kinda stuff takes up some serious time.
Cheers,
![[monkey] [monkey] [monkey]](/data/assets/smilies/monkey.gif)
Edward
"Cut a hole in the door. Hang a flap. Criminy, why didn't I think of this earlier?!" -- inventor of the cat door