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Simple Tile Based Game Programming

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dbrooks74

Programmer
Nov 13, 2001
105
US
I have written many game programs that are 2-D side scrolling games. I wanted to know if anyone has any good articles, or downloads, text documents anything that might help me with my next game endevour.

I think it's called Tile Based Game Programming. Does anyone remember "Dragon Warrior" for the original Nintendo (NES)? That is still my favorite game of all time, and I would like to create a game similar to that where everything works off of squares. Can someone tell me how to get started?

Any information is greatly appreciated.

-Dan
 
Forgot to mention that I would like to use Visual Basic if at all possible. -db
 

First thing that you are going to need to figure out is your scale. By this I mean how big are your square tiles going to be. Now based on that you will need to come up with calculations on how to find a particular square. You are also going to need to come up with a scrolling algorithm and the boundries of your game. Meaning how big is the environment/maze that you can handle. You will also need to look into some API's, BitBlt is one off the top of my head. Also you will need to figure out collision detection.

Good Luck

 
I'll give that a try. If someone can recommend a good article that would be greatly appreciated. -db
 

Do a search at yahoo/google/planet-source-code for game programming or graphics programming.

Good Luck

 
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