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Simple question (maybe for you...)

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sabos

Technical User
Jan 17, 2001
2
US
I'm not quite a novice, but not a pro. Here's my question: Lets say I have 2 lines at right angles to each other (2 legs of a square) and another two lines that are 2 legs of a square. If I put them together and try to change the color of the inside (the fill) of the square, I don't get a complete fill. How do I "merge" all of the points of the lines so that the square is 1 object, to which I can apply a fill?

Thanks,

sabos@basf-corp.com
 
Maybe I'm going about this all wrong, sabos, but when I duplicate your problem and goal in Illustrator, and group the 'lines' of the resulting square, I can apply a 'fill' only to the lines ('paths').
I think you are confusing the resulting appearance of a shape with the fact that it's actually four paths in the form of a square, rather than a 'shape' which can act as container for a fill.

Not to beg the question, but wouldn't it be easier to just make a square or rectangle with the shape tool and fill it?
If you wanted to change independent thicknesses ( strokes ) of the lines that form it, you could always incorporate those steps?

You just might be working too hard....
 
Well, the square is a simple example. I'm looking at the same issue with something like a cloud: a bunch of arcs that are intersecting (with some of the ends of the arcs "inside" the cloud). How do I make it so that I can select the "cloud", and I can have it filled with a color, texture, etc.? It seems like when I select all of the arcs and fill them, I end up with an area in the middle of the cloud that is without fill.

Scott
 
Illustrator will fill an "open path", like an arc, as if the endpoints were connected. You may have to have 2 kinds of objects -- a background fill shape, and one or more open-ended stroke shapes. This is can be handy if you want more calligraphic strokes, like a pressure-sensitive pen shape that's thicker in the middle than at the ends.

Otherwise, you might explore the brush styles that show up with Illustrator 8 & 9 -- you might define someting that gives you simple flexibility for shapes with incorporated fills. I haven't had a reason yet to play with this very much, so I can't give you a step-by-step on this.
 
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