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If you're trying to write a gaming server in VB, I don't think things will go well -- VB just doesn't have the muscle to handle many client connections. It'll be OK to run one for you and a few friends, but if you were to open it up to the wide world, it would quickly get overwhelmed.<br>
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You could do something clever like have each client run their own copy of the game, and all state information is stored in the database (no info is stored in the runtime). You could then scale to handle more users just by pointing them at various game servers.<br>
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Chip H.<br>
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