I placed a question in this forum a few days ago asking if anyone knew how to get a bitmap resource to show in a dialog with more than 16 colors. I since worked out how to get MORE than 256 colors (ie. 16bit/32bit)to work.
When you go under the menu to create a new Bitmap resource, actually "Import" the image from an external BMP file. It will not show a preview and you will not be able to edit the image in Visual C++ BUT it will use the color pallete of the original graphic when displayed in a dialog.
Hope someone finds this helpful!
When you go under the menu to create a new Bitmap resource, actually "Import" the image from an external BMP file. It will not show a preview and you will not be able to edit the image in Visual C++ BUT it will use the color pallete of the original graphic when displayed in a dialog.
Hope someone finds this helpful!