Can Anyone give me a relatively short explanation / description of what I need to do to set up a DIB Device Context to write directly to a bitmap using something similar to an array...
I am trying to convert and update some of my older programs to VC++ for better graphics and speed... A majority of my programming is in the BASIC languages (mostly VB and QB)
I somewhat understand the theory of Device Independent Bitmaps but I am having trouble grasping the concept of how to use them...
I would like to be able to make a console app run full screen and be able to control all the pixels directly...
If there is a somewhat simple solution, please advise. Otherwise I will continue to dig into Direct X and try to utilize its functionality.
If anyone has any comments, sugestions, tutorials, or other GOOD links worth visiting, concerning this subject...
Please Post
Have Fun, Be Young... Code BASIC
-Josh Stribling
I am trying to convert and update some of my older programs to VC++ for better graphics and speed... A majority of my programming is in the BASIC languages (mostly VB and QB)
I somewhat understand the theory of Device Independent Bitmaps but I am having trouble grasping the concept of how to use them...
I would like to be able to make a console app run full screen and be able to control all the pixels directly...
If there is a somewhat simple solution, please advise. Otherwise I will continue to dig into Direct X and try to utilize its functionality.
If anyone has any comments, sugestions, tutorials, or other GOOD links worth visiting, concerning this subject...
Please Post
Have Fun, Be Young... Code BASIC
-Josh Stribling
