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Bitmaps and DIBs... Gaining Control of the Pixels...

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CubeE101

Programmer
Nov 19, 2002
1,492
US
Can Anyone give me a relatively short explanation / description of what I need to do to set up a DIB Device Context to write directly to a bitmap using something similar to an array...

I am trying to convert and update some of my older programs to VC++ for better graphics and speed... A majority of my programming is in the BASIC languages (mostly VB and QB)

I somewhat understand the theory of Device Independent Bitmaps but I am having trouble grasping the concept of how to use them...

I would like to be able to make a console app run full screen and be able to control all the pixels directly...

If there is a somewhat simple solution, please advise. Otherwise I will continue to dig into Direct X and try to utilize its functionality.

If anyone has any comments, sugestions, tutorials, or other GOOD links worth visiting, concerning this subject...
Please Post
Have Fun, Be Young... Code BASIC
-Josh Stribling
cubee101.gif

 
[tt]GetPixel[/tt] and [tt]SetPixel[/tt] functions will manipulate pixels directly in a device context.
 
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