I am creating a Space invaders game.
I have one timer that moves 36 imageboxes across the gui. But when they begin to move the entire program slows down including the time that controls the base ship.
I guess moving this many image boxes causes the program to bog down the program.
Is there a way around this?
I tried to change the interval and it did not fix the problem??!
I have one timer that moves 36 imageboxes across the gui. But when they begin to move the entire program slows down including the time that controls the base ship.
I guess moving this many image boxes causes the program to bog down the program.
Is there a way around this?
I tried to change the interval and it did not fix the problem??!