×
INTELLIGENT WORK FORUMS
FOR COMPUTER PROFESSIONALS

Contact US

Log In

Come Join Us!

Are you a
Computer / IT professional?
Join Tek-Tips Forums!
  • Talk With Other Members
  • Be Notified Of Responses
    To Your Posts
  • Keyword Search
  • One-Click Access To Your
    Favorite Forums
  • Automated Signatures
    On Your Posts
  • Best Of All, It's Free!

*Tek-Tips's functionality depends on members receiving e-mail. By joining you are opting in to receive e-mail.

Posting Guidelines

Promoting, selling, recruiting, coursework and thesis posting is forbidden.

Students Click Here

What is formula for a graphics array

What is formula for a graphics array

What is formula for a graphics array

(OP)
Does anyone know the correct forumula for dimensioning a graphics array in a given screen mode? and how to calculate the amount of bytes needed for bsaving?

RE: What is formula for a graphics array

Ooops...

I meant under Get (graphics) Statment here:
Click here

Visit My Site
PROGRAMMER: (n) Red-eyed, mumbling mammal capable of conversing with inanimate objects.

RE: What is formula for a graphics array

            Formula for Saving Images in Arrays
    After you have created an onscreen image you need to calculate the x and y co-ordinates of a rectangle large enough to hold the entire image.You then use GET to capture the image.
DIM Arrayname(SomeSize)
GET [[STEP]](x1,y1)-[[STEP]](x2,y2),Arrayname
    The size specified in the DIM statement depends on these 3
* The height  + width of the rectangle enclosing the image
* The screen mode chosen for graphics output
* The type of array (integer,long interger,single or double precision)
    The formula for calculating the size in BYTES of Arrayname is

   size-in-bytes=4 + height * planes * INT((width * bits-per-pixel/planes + 7))/8
    Where height + width are pixel dimentions of the rectangle.
    The value of bits-per-pixel depends on the number of colors available in the given screen mode.

This list shows the value of planes for each screen mode

SCREEN MODE                Number of BIT PLANES
=========                ===============
1,1,11,13...............................1
9(64k vid mem),10.......................2
7,8,9 (more than 64k vid mem),12........4

    To get the number of elements that should be in the array , divide the size-in-bytes by the number of bytes for 1 element of the array. This is where the type of array comes into play. If an INT array then each element takes 2 bytes of memory(the size of INT=2), so size-in-bytes should be divided by 2 to get the actual size of the array.Similary , a long INT array size-in-bytes should be divided by 4 (1 Long INT = 4 bytes).If single precision then divide by 4 , if double precision then divide by 8.

    This example shows how to calculate the size of an integer array to hold a rectangle in SCREEN 1 with co-ordinates (10,40) upper left , (90,80) lower right.
1] Calculate the height and width
RectangleHeight = ABS (y2-y1)+1 = 80-40 +1 = 40
RectangleWidth = ABS (x2-x1)=1 = 90-10 +1 = 81
Remember to add 1 after subtracting y1 from y2 and x1 from x2
2] Calculate the size in bytes of the integer array
ByteSize = 4 + RectangleHeight * INT((RectangleWidth * BitsPerPixel + 7) / 8)
 = 4 + 41 * INT((81 * 2 +7) / 8
 = 4 + 41 * INT(169 / 8)
 = 4 + 41 * 21
 =865
3]Divide the size in bytes by the bytes per element(2 for integers) and round the result up to nearest whole number
    865 / 2 = 433

DIM Arrayname (1 to 433) AS INTEGER

Composed from reading the original QuickBasic 4.5 official MSDos manual page 195 in Vol 2.

RE: What is formula for a graphics array

MickJW,
Did you visit the link I posted?

It is the page from QB 4.5

It says...

CODE

GET (Graphics) Statement Details  
   
Syntax  
  GET [STEP](x1,y1)-[STEP](x2,y2),arrayname[(indices)]  
   
  Argument      Description  
   
  x1,y1,x2,y2   Coordinates marking a rectangular area on the screen.  
                The placeholders x1, y1, x2, and y2 are numeric  
                expressions that are the coordinates of diagonally  
                opposite corners of the rectangle.  
   
  STEP          Keyword indicating that coordinates are relative to  
                the most recently plotted point. For example, if the  
                last point plotted were (10,10), then the actual  
                coordinates referred to by STEP (5,10) would be  
                (5+10,10+10) or (15,20). If the second coordinate pair  
                in a GET statement has a STEP argument, it is relative  
                to the first coordinate pair in the statement.  
   
  arrayname     Name assigned to the array that holds the image. This  
                array can be of any numeric type; its dimensions must  
                be large enough to hold the entire image.  
   
  indices       Numeric constants or variables indicating the element  
                of the array where the saved image starts.  
   
   
The GET statement transfers a screen image into the array specified  
by arrayname. The PUT statement, associated with GET, transfers the  
image stored in the array onto the screen.  
   
The following formula gives the required size of the array in bytes:  
   
  4 + INT(((x2 - x1 + 1) * (bits-per-pixel-per-plane) + 7)/8)  
                         * planes * ((y2 - y1) + 1)  
   
The bits-per-pixel-per-plane and planes values depend on the  
specification set in the SCREEN statement. The table below shows the  
number of bits per pixel per plane and the number of planes for each  
screen mode.  
   
  Values for Bits per Pixel per Plane and for Planes  
   
                 Bits per Pixel  
  Screen Mode    per Plane        Planes  
   
   1               2                1  
   2               1                1  
   7               1                4  
   8               1                4  
   9               1                2   (if   64K of EGA  memory)  
                                    4   (if > 64K of EGA  memory)  
  10               1                2  
  11               1                1  
  12               1                4  
  13               8                1  
   
   
The bytes per element of an array are as follows:  
   
  ? Two bytes for an integer array element  
  ? Four bytes for a long-integer array element  
  ? Four bytes for a single-precision array element  
  ? Eight bytes for a double-precision array element  
   
For example, suppose you wanted to use the GET statement to store an  
image in high resolution (SCREEN 2). If the coordinates of the upper-  
left corner of the image are (0,0), and the coordinates of the lower-  
right corner are (32,32), then the required size of the array in bytes  
is 4 + INT((33 * 1 + 7)/8) * 1 * (33), or 169. This means an integer  
array with 85 elements would be large enough to hold the image.  
   
Unless the array type is integer or long, the contents of an array  
after a GET appear meaningless when inspected directly. Examining  
or manipulating noninteger arrays containing graphics images may cause  
run-time errors.  
   
One of the most useful things that can be done with GET and  
PUT is animation.

Visit My Site
PROGRAMMER: (n) Red-eyed, mumbling mammal capable of conversing with inanimate objects.

RE: What is formula for a graphics array

(OP)
Wow thanks now I know for sure where the numbers were coming from.  Say do you know any 3d?

RE: What is formula for a graphics array

Re Did i visit the link
Yes i did and decided to post what the manual said anyway. Lol , at least both forms of help agree!. Also now we have 2 "official" examples in 2 differing screen modes. You adequately answered his question with that link , but i saw no harm in adding to the post. What do you think ?

RE: What is formula for a graphics array

MickJW,
No problem, I was just curious...

Beholder2,
Yes, there is a 3D example that I made on my site, called Ghost-Cube

The source is included...
(It is wireframe, but you can use it to get the basics of 3D)

There are several other cool effects as well...

For further discussion on this, you may want to start a new thread...

Visit My Site
PROGRAMMER: (n) Red-eyed, mumbling mammal capable of conversing with inanimate objects.

Red Flag This Post

Please let us know here why this post is inappropriate. Reasons such as off-topic, duplicates, flames, illegal, vulgar, or students posting their homework.

Red Flag Submitted

Thank you for helping keep Tek-Tips Forums free from inappropriate posts.
The Tek-Tips staff will check this out and take appropriate action.

Reply To This Thread

Posting in the Tek-Tips forums is a member-only feature.

Click Here to join Tek-Tips and talk with other members! Already a Member? Login

Close Box

Join Tek-Tips® Today!

Join your peers on the Internet's largest technical computer professional community.
It's easy to join and it's free.

Here's Why Members Love Tek-Tips Forums:

Register now while it's still free!

Already a member? Close this window and log in.

Join Us             Close