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Forward and left vectors

Forward and left vectors

Forward and left vectors

For example, I have a spaceship 3D model. I can calculate the matrix of its orientation:

D3DXMatrixIdentity( &RotMat );
D3DXMatrixRotationX(&RotMat, Angles.x );
D3DXMatrixMultiply(&matWorld, &RotMat, &matWorld);

D3DXMatrixIdentity( &RotMat );
D3DXMatrixRotationY(&RotMat, Angles.y );
D3DXMatrixMultiply(&matWorld, &RotMat, &matWorld);

D3DXMatrixIdentity( &RotMat );
D3DXMatrixRotationZ(&RotMat, Angles.z );
D3DXMatrixMultiply(&matWorld, &RotMat, &matWorld);

D3DXMatrixTranslation( &matTrans, Point.x, Point.y, Point.z );
D3DXMatrixMultiply( &matWorld, &matWorld,& matTrans );

m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld);

Now, having the matWorld matrix (it completely defines plane's orientation, doesn't it?), I need to extract "forward" and "left" vectors for my plane from it. How can it be done?

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