I am working on a project that requires projectile simulation. I've searched a lot on the internet but i'm still out of the way because it requires a lot of mathematical knowledge.
I want to build a game about two artillery batteries firering at each other. A classic, but a case of headhack. Fires should be like parabolic motions that, at least, seem real.
I've founded something about the Euler's method. It looks good but pretty hard to include within a project.
Anybody knows somethong about projectile simulation?