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DirectX Books

DirectX Books

DirectX Books

(OP)
I personally own:

Inside DirectX
Inside Direct3D
Windows Game Programming for Dummies

I found the two Inside books to be very helpful with my intro to DirectX programming.  The "For Dummies" book helped fill in a couple of voids that Inside DirectX had and it had a more 'gaming' feel...as one would expect.  For example, For Dummies talks about rendering loops for game play but Inside DirectX doesn't.  Because of the complexity of 3D, Inside Direct3D covers this in its own book.

I'm still relatively new to DirectX programming, but learning all the time.  I've learnt many things and will have many hurdles yet to come.  My next step is textures :)

RE: DirectX Books

I am an off again on again aspiring game programmer. I have learned most of my knowledge of game programming from Andre LaMothe's "The Black Art of 3D Game Programming" (DOS)and "Tricks of the Windows Game Programming Gurus" (DirectX). I also found "Java Game Programming for Dummies" helpfull.

Rob Marriott
rob@career-connections.net

RE: DirectX Books

Direct3D is my next move also.

I'm going to try using the 3D card to antialias the final image. Crazy, maybe :)

RE: DirectX Books

I've spent hundreds on books,

The best I've found for a beginner to intermediate introduction to direct3D is The Zen of Direct3D Programming by Peter Walsh.
You can buy it at Amazon.Com.
Very clear and very helpful in the push to picking up Direct3D and it's main concepts quickly.
Focuses on DX8.0

RE: DirectX Books

I have to agree with UltimateMind about 'The Zen of Direct3D Game Programming', also in that series is another great book called 'Programming Role Playing Games with DirectX'.  But I will now probably have to buy the 'Inside' books also

bdiamond

RE: DirectX Books

Special Effects Game Programming with DirectX is a very good book, but not for a beginner.  Personally, I don't think D3D is a good API for learning the basics of 3D graphics.  OGL is a much better API for simple stuff; you don't have to worry about 500 lines of initializing code, and basically everything is simpler to accomplish.  I learned OGL first, and once I had the basics down moving to D3D was pretty easy.

RE: DirectX Books

Thanks a lot.

I am starting to read "The tricks of Windows Game Programming"

And I'd also like to introduce  a series of books for the game programming: "Game Programming Gem1" "Game Programming Gem2" "Game Programming Gem3" .

They are more professional.

RE: DirectX Books

Gems 4 is out now. I am going to check out Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna, so I will let you know when I know. He has a website for the book at http://www.moon-labs.com/.

-Bones

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