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Recommendation for animating fully-rigged model

Recommendation for animating fully-rigged model

Recommendation for animating fully-rigged model

Hi all!  Welcome to the new Tek-Tip forum they created for A:M users.  I hope this
becomes a very useful site for people.

To start the ball rolling, I purchased A:M at SIGGRAPH 2001, and have worked through the manual and a bunch of tutorials.  I'm a bit frustrated by all that is involved in getting a model fully rigged.  I bought The Setup Machine and a whole slew of video tapes from many sources, but still don't have a character fully rigged.

I'm wondering if anyone has a recommendation as to a fully-rigged character out there that I could use to see if I really have the patience and talent for animation at all.  I've been a programmer for many years, and have always wanted to animate, and feel that this is my chance... but without a fully-rigged model... and one that is totally set up for lip synching by using sliders too... the learning curve to get to that point seems tremendous.

So is there a professional-quality fully-rigged character for A:M out there (free or for a fee) that would be a good one to try animating with?

Also, I've heard of the Eggington and Raf rigging setups, but don't really know about the pros and cons of each, so I guess it doesn't matter to me what kind of rigging it has, as long as you feel it is a professional-quality job.  Then maybe I will figure out
if I have the patience and talent to animate.

Thanks a bunch!

-- Glenn Lewis

RE: Recommendation for animating fully-rigged model

There are 2 fully rigged characters in Eggprops (using the Eggington Rig as opposed to the Anzovin Rig - as used int eh setup machine)  

If you are a beginner then setting up a basic rig is all you really need to get you started (you don't have to start with perfect models with perfect rigs and perfect smartskin)  All the pros start animating proxies and when all the basic animation is out of the way and the final models are ready they will pull in those models and apply secondary and facial animation.  AM is good for this as long as all the naming standards in the proxy model matches the final model (obviously the final model can have more bones etc.

Don't get too carried away.  I've been a heavy user for 2 years and I have now learnt the modelling side of things - I still don't know rigging and animation that well.

RE: Recommendation for animating fully-rigged model

Thanks, higginsdj!  I appreciate the reply!
-- Glenn

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