This feature is called Redirect On No Answer, it's found on the second page of the hunt group setup.
It's invoked by the number of rings, not time. But given each ring is 4-5 seconds you can figure out the number you need.
If you don't have a Redirect to VDN setup, it will ring until an agent answers. So if it routes to Agent A, 4 rings, RONAS, goest to Agent B, 4 rings, RONAs, goes to Agent C, etc. The caller is going to hear ringing the entire time. They won't know that it's rolling to agent after agent. Also, if it rings on Agent A and RONAs and no other agent is available, it's going to ring continuously until it routes to an available agent.
I think using the Redirect to VDN is a better way to handle a RONA. You can redirect it to a VDN, then in the vector play an announcement like: "your call is important to us, you are the next caller in line to be answered" then queue the call to the skill at a high priority to put them at the front of the line.
This also allows you to run reports to show how often a call is RONAing for a specific skill.
- Stinney
"Scire ubi aliquid invenire possis, ea demum maxima pars eruditionis est"
"To know where to find anything is, after all, the greatest part of education"