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hide unused objects in VRML scene

hide unused objects in VRML scene

hide unused objects in VRML scene


I want to create a little world in VRML with one room and a few objects, which are "walking" in it.

The animation was made with timesensor and positioninterpolator and it works fine.
Now my problem:

some of the objects should appear later in this scene and show disappear if they reached their "goal".
my objects are waiting on startpoint and also waiting at the finishing point for the rest of the cycle.

i have three ideas, but don't know which is good or work:

1. a lot of timesensors: every objects gets an timesensor for its time in the scene --> problem: how can i reach that some objects appear later? is there a "global" timesensor necessary?

2. i read something about visibilitysensors, but i don't know how to use it for my problem

3. maybe i can create the object just-in-time with addChildren in Transform. But how does it work?

thank you for helping

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