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Question on using HAWKEYE Job Explosion

Question on using HAWKEYE Job Explosion

Question on using HAWKEYE Job Explosion

(OP)
We have Hawkeye 9.0 installed in our AS400 and I'm currently using it to study the job flow during a batch job.

I've been studying the EXPLODED file that is generated when Building a x-ref. I'm not sure if my understanding of the EXPLODED is correct but it looks like Hawkeye reads a program and checks if each word in the program has a corresponding obj. If it does then Hawkeye continues with the explosion. Is this correct?

Here's the scenario:
I have a daily batch job that calls a RPG program.
The RPG program has an internally described table called TAB1 which contains the values Fruits and Veggies.
There is a CL program called Fruits that calls another program.
At no point in the RPG program does it call the Fruits program.

According to the EXPLODED spool file, once the RPG program is called it will then call the Fruits program.

Does this mean that the jobs really call Fruits or is it just the function of HAWKEYE? Any idea on how to avoid it?

 

RE: Question on using HAWKEYE Job Explosion

Did the program at any time in the past call the Fruits program? If so, you need to refresh the cross-reference. We have it scheduled to run once a week.

-- Francis
I'd like to change the world, but I can't find the source code.

RE: Question on using HAWKEYE Job Explosion

(OP)
It never has before. Is there a setting I need to change in HAWKEYE so that it won't explode into programs that are not called?

RE: Question on using HAWKEYE Job Explosion

A job explosion will show all nested levels by default:

CODE

 DSPJOBEXP                       Job Explosion                       X-ref lib  
                                                                     HAWKEYE    
 Type choices, press Enter to display.                                          
                                                                                
   Program name . . . . . . . .   ARU160CL       name, generic*, *ALL           
                                                                                
     Library  . . . . . . . . .   OBJECT         *ALL, name, *CURLIB            
                                                                                
   Object type  . . . . . . . .   *PGM           *PGM, *MENU, *MODULE,          
                                                 *QRYDFN, *SRVPGM...            
                                                                                
   Report detail  . . . . . . .   *SEMI          *SEMI, *BASIC, *FULL           
                                                                                
   Max. levels  . . . . . . . .   *NOMAX         *NOMAX, 1 - 999                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
 Command                                                                        
 ===>                                                                           
 F3=Exit            F4=Prompt                F5=Refresh          F8=Work with   
 F13=Submit         F14=Submit panel         F22=History         F24=More keys  
                                                                                

Change Max. levels to something like 2.

-- Francis
I'd like to change the world, but I can't find the source code.

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