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simple drag drop "puzzle"

simple drag drop "puzzle"

simple drag drop "puzzle"

Hi, I am trying to do a really simple puzzle.

There are ten sentences, each with a one word answer. These words are in a random order at one side of the screen. The user drags the correct answer to a box at the end of each sentence.

The right box produces "well done" etc etc, and snaps into place.

I've done this before with four pictures being dragged to the correct box to match the correct name and it worked no problem! I've copied the code over and altered it and the cast members but getting a problem with the "target_Sprite" line

I'm ok at reading code but am really stumped on what to do, my lingo knowledge is v limited.

Can anyone give me a VERY simple explanation and detailed instruction? Please!


Here is my code...  

on mouseDown me
  my_sprite = me.spriteNum
  offset = sprite(my_sprite).loc - the clickLoc
  repeat while the stilldown
    sprite(my_sprite).loc = point(the mouseH, the mouseV) + offset
  end repeat

on mouseUp me
  solution = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
  my_sprite = me.spriteNum
  target_Sprite = getAt(solution, my_sprite - 10)
  correct_x = sprite(target_Sprite).locH
  correct_y = sprite(target_Sprite).locV
  dist_x = abs(sprite(my_Sprite).locH - correct_x)
  dist_y = abs(sprite(my_Sprite).locV - correct_y)
  put dist_x
  put dist_y
  if (dist_x + dist_y < 149) then
    sprite(my_Sprite).loc = point (correct_x, correct_y)
    sprite(187).visible = TRUE
    go to frame 198
  end if

RE: simple drag drop "puzzle"

First of all your "words" must be in the Sprite channel 11 - 20, and your boxes must be in the channels 1 - 10.

Kenneth Kawamoto

RE: simple drag drop "puzzle"

thank you so much!!

I try not to get really annoyed by fact it's always the simplest solution :)

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