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nearly

nearly

(OP)
this code displays the other sprite but it is suppose to load it in the where sprite 3 is, but it does not, it appears at the top left corner of the screen, any ideas?

on mouseWithin
sprite(3).member=member("ball")
end

on mouseLeave
sprite(3).member=member("blank")
end

RE: nearly

(OP)
sorry meant for this to be a reply to my other post

I have 4 buttons on my movie and want to be able to rollover each one of them and when you do another sprite appears at a point on the stage. Is this possible? I know how to do this in flash but am finding it very difficult in director.

Thanks for any help.

Aarron

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