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Count Down Timer

Count Down Timer

Count Down Timer

(OP)
I found the following code in this forum which displays a count down clock

-- behaviour script attched to a text sprite
on beginSprite me
  sprite(me.spriteNum).member.text = "5:00"
  startTimer()
end beginSprite

on enterFrame me
  tSecElapsed = (the timer)/60
  if tSecElapsed < 300 then
    tTime = 300 - tSecElapsed
    tSec = tTime mod 60
    if tSec < 10 then
      tSec = "0" & tSec
    end if    
    tMin = tTime/60
    sprite(me.spriteNum).member.text = tMin & ":" & tSec
  else
    sprite(me.spriteNum).member.text = "0:00"
  end if
end enterFrame


This obviously works fine but I need one which counts down from 15 seconds (rather than minutes) and have tried changing the code but can't seem to get it to work. Can anyone help?

RE: Count Down Timer

There's two separate things you need to change:

The references to '300' means 300 seconds (five minutes), so just change it to 15, where you see 300.

The second change is to change the text inserted into the member in the 'beginsprite' handler, where it says "5:00" you should change it to "0:15".

- Ben

RE: Count Down Timer

(OP)
Thought I tried this already but have done it again and it works. Thanks

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