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cloneModelFromCastMember screws up motion?

cloneModelFromCastMember screws up motion?

cloneModelFromCastMember screws up motion?


My member has an object with some children. They both have a keyframe animation. It works just fine when I put this member into a stage - everything moves as I designed.

But when I clone this model from the cast member to another ShockWave 3D sprite - the motion changes direction for the main object and children won't animate at all. In other words animation screws up ;(

I've checked the cloned model, it has all motions for the main and children models. A keyFramePlayer is in modifier list. "Loop" and "Playing" property is set to TRUE. PlayList isn't empty. But children don't move at all. Why?

Recently I was told that cloneMotionFromCastMember and reassigning #keyFramePlayer modifier will help, but it doesn't ;(

Do you know how to fix it? Any ideas will be appreciated.

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