OK, now I see the connection. I'll ask the site boss to correct the thread's title.
The most common error in programming for networks is buffer overruns. And I lay blame for this on C/C++'s unterminated strings (yes, it's all Kernighan's fault!). Programmers must be very careful about how they call the sockets functions, and make sure to only allow the network to receive only as many bytes as the buffer can handle.
Chip H.