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Sound problems with DOS-based game

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Technical User
Oct 11, 2001
108
CA
I'm sure I could find the answer to this problem myself, but perhaps I can more quickly get it from someone here who already knows.

When I click the PIF icon to a DOS-based game (Playmaker Football--remember that?) on one of my second computers, and it reboots into the game, the introductory music plays, but when I get into the game itself, there are no sound effects. However, when I go fresh into the game from the DOS prompt (without first going into Windows) with the same settings, the sound effects are fine throughout.

Here's how I configured the PIF file: In the AUTOEXEC.BAT, I entered the commands to activate the Soundblaster 16 card in real mode as follows:

SET BLASTER=A 220 15 D1 15 H5 P330 T6
SET SOUND=C:\SB16
SET MIDI=SYNTH:1 MAP:E
C:\SB16\DIAGNOSE /S
C:\SB16\MIXERSET /P /Q

These are the settings suggested in their README file. I also entered "FILES=60" and "BUFFERS=40" in the CONFIG.SYS file. I also have the HIMEM.SYS and EMM386.EXE commands there and am loading DOS into HIGH, UMB. The OS is Windows 95. The computer itself is a 486 DX4 100MHz with 72 MB RAM, which should be plenty.

Any suggestions? Butch

"It's what you learn after you know it all that counts"
 
Make a boot disk by formatting a floppy disk with the 'Copy System files' option checked. Then, copy the autoexec.bat and config.sys from your C:\ drive to the floppy.

Alter the A:\ copies of these two files, as suggested by the instructions for the game (including the SoundBlaster environment variables you listed above), then reboot from the floppy.

This should bring you to a "clean" DOS prompt. Change directory to the game's folder and run the .exe file for the game.

This should solve your problem, whilst avoiding making any changes to your startup files which may prevent W95 from running properly.
 
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