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Skinned mesh !!!!

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HadiRezaee

Technical User
Mar 9, 2001
165
IR
Hi there,
Is there any free engine or source code for loading and rendering skinned meshes ???

I know M$ provides samples in SDK ...
But is there any other engine ???


Please help me :)
 
Hi Hadi,
as the problem of skinned meshes is not trivial i guess most programmers won't publish this. In fact it's state of the art in the latest game engines.

Christoph
 
Yes, i think so ;)

But what can we do ???
What about a small team and small project like Skinned Mesh ?

I searched many message board and i was just wondering when anyone didn't write that :eek:

What's your idea about a Team ?
 
In the moment i have absolutely no need for skinned meshes in my engines. I guess it's a big effort to implement (and figure out) that stuff, so personally i'm not very interested in participating in a project team, sorry.

What i'm thinking about is another approach (maybe it's the same as skinned meshes, i'm not into details how it's done) for creating and animating meshes w/o seams:

The approach depends heavily on metaballs (or metablobs or whatever you may call them).
If every metaball has a extent (or radius) most meshes could be done by combining several metaballs additively or subtractively. Similar to Organica. This should be easy to implement as metaballs are very well documented over the net and speedy enough to manipulate even complex models in realtime allowing for animations by simply moving some metaballs (i.e. the centers of the metaballs).

But i haven't implemented it, i'm just trying to do a mesh generator in very little memory, so this was my best bet for it. Maybe it's suitable for your problem, too.

I'll surely let you know if i've any results (good or bad)

Christoph
 
The example given in 8.1SDK is too hard to understand.
The hierarchy is too complex, too many recur functions.
And who knows what a file template used for?

Is there any way in the world can I get some materials about .x file loading?
 
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