I'm trying to use a material bitmap with transparency created in Photoshop in the diffuse color in material editor and it keeps including the white area which scrunches the image. How can i get 3ds to ignor the transparent area?
The way i did it was make 2 bitmaps one color and the other in a grey scale add the color in the Material Editor and puc the gray scale map in the Opacity channle and that should make it transparent
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