I'm designing a game similar to the old Atari "Asteroids". I use _root.createEmptyMovieClip() to load new asteroids into levels when the parent asteroid is hit. The problem is is that there are loads of asteroids flying about (on the fly?) in many different levels and occaisionly new asteroids get loaded into a level thats already being used by another asteroid.
I'm using _root.getNextHighestDepth(); but sometimes this is not working as it should, so, is there a way to detect if a movie clip gets loaded into a depth that's being used?
T.I.A
I'm using _root.getNextHighestDepth(); but sometimes this is not working as it should, so, is there a way to detect if a movie clip gets loaded into a depth that's being used?
T.I.A