5ilver5aracen
Programmer
Hi, Im creating a simple 2D game in VB6 and Im not sure what the best, quickest way is of drawing the background for the screen.
At the moment my background is stored in a bmp. A DX7 surface is created using this bmp. Then the sprites are added and lastly the surface is flipped to the screen.
Would it be faster if I created another surface with the background constantly on it. This surface could then be blitted to my buffer surface, sprites drawn and then flipped. Does that make any sense?
At the moment my background is stored in a bmp. A DX7 surface is created using this bmp. Then the sprites are added and lastly the surface is flipped to the screen.
Would it be faster if I created another surface with the background constantly on it. This surface could then be blitted to my buffer surface, sprites drawn and then flipped. Does that make any sense?