I am in the process of learning how to skin (texture) low polygon models and I am stuck on how to go about putting decent looking hair on my characters head. Can anyone offer some advice or perhaps point me to a good tutorial?
I have created a face in Photoshop and have mapped it to the head using cylindrical UVW coordinates. Should I create the hair in the same file...?
I should let you know this isn't a gaming model...the polygon count is still fairly high, so I am not trying skin the whole model with one map,...just trying to find a way to create hair...Any help is appreciated.
Thanks
Jer
I have created a face in Photoshop and have mapped it to the head using cylindrical UVW coordinates. Should I create the hair in the same file...?
I should let you know this isn't a gaming model...the polygon count is still fairly high, so I am not trying skin the whole model with one map,...just trying to find a way to create hair...Any help is appreciated.
Thanks
Jer