EdwardMartinIII
Technical User
I'm pretty new to AE (done two small comps), but I'm pretty familiar with Premiere, Photoshop, etc.
I have an image from a comic book (yep, I even have permission of the artist!) of a winged thing on a fancy background. I'd like to create a flood of these things hurling themselves across the background, disappearing into a convergence point in the distance.
I can use Photoshop and make a clean background image. This is no problem.
I can also use Photoshop and make, oh, a 15-frame still sequence of one flap-cycle (say, FLAPA01.pct to FLAPA15.pct), each complete with its own alpha channel. Ideally, this means the critter has two flaps a second. (I'll probably do three or four different critters, so they look more like a chaotic mess and less like a doofusy replicated effect)
So, where would I go next. Is this on the right path? Has anyone here done this sort of thing before? It seems like this would use a particle generator (I have AE5.5 Production Bundle) for each flapper that has a WIDE mouth, but with the things reducing in size and converging on a single point on the horizon. And of course, each one should be flapping...
A little guidance would be nice. Alternately, if someone could tell me "Oh, that's way too sophisticated for AE, little man!", that would save me some time, too.
Thanks!
Edward ![[monkey] [monkey] [monkey]](/data/assets/smilies/monkey.gif)
"Cut a hole in the door. Hang a flap. Criminy, why didn't I think of this earlier?!" -- inventor of the cat door
I have an image from a comic book (yep, I even have permission of the artist!) of a winged thing on a fancy background. I'd like to create a flood of these things hurling themselves across the background, disappearing into a convergence point in the distance.
I can use Photoshop and make a clean background image. This is no problem.
I can also use Photoshop and make, oh, a 15-frame still sequence of one flap-cycle (say, FLAPA01.pct to FLAPA15.pct), each complete with its own alpha channel. Ideally, this means the critter has two flaps a second. (I'll probably do three or four different critters, so they look more like a chaotic mess and less like a doofusy replicated effect)
So, where would I go next. Is this on the right path? Has anyone here done this sort of thing before? It seems like this would use a particle generator (I have AE5.5 Production Bundle) for each flapper that has a WIDE mouth, but with the things reducing in size and converging on a single point on the horizon. And of course, each one should be flapping...
A little guidance would be nice. Alternately, if someone could tell me "Oh, that's way too sophisticated for AE, little man!", that would save me some time, too.
Thanks!
![[monkey] [monkey] [monkey]](/data/assets/smilies/monkey.gif)
![[monkey] [monkey] [monkey]](/data/assets/smilies/monkey.gif)
"Cut a hole in the door. Hang a flap. Criminy, why didn't I think of this earlier?!" -- inventor of the cat door