Great comments there, thanks! I'll check out the links.
Hmmm, the best place to look for fast graphics is normally games - a quick google brings up lots of mobile phone Java games, but it's hard to find dedicated Java desktop games. Is that because there's not many, or it's too tricky to write...
Thanks for the thoughts - lots to think about.
Sedj, no problems, I understand the "idiotic newbie" comment, I see that all the time. And I know that I am being deliberately "efficient" (or is that just lazy?) by not learning everything I can about Java before making the decision about which...
Tim, that's an interesting thought, but I would imagine it would be a bug-testing nightmare, as you would be beholden to the compilers to get it right. I would prefer to trust the Java VM on each machine only.
If I was only writing for a single machine, I would consider it (but only if I didn't...
Thanks DaWickedRebel and Diancecht for your replies. I've looked at JOGL and SWT and in theory they would do the trick, but I might be pushing them too hard with what I want to do. I'm really looking for comments from people who've either attempted this before or something like it who can say...
I am considering writing a 2D graphics intensive animation program like Creatoon (www.creatoon.com) or Moho (www.lostmarble.com), hopefully using OpenGL, and I need it to work across Windows, Mac and Linux.
With the current state of Java, can I really write it on Windows and it will just work...
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