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  • Users: monzy
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  1. monzy

    How to enable Exponential Pixel Fog in DirectX 8.1

    Hi there! I am adding this bit of information to the background of the problem that I have provided above. --I have used a Flexible Vertex Format or FVF for describing attributes of a vertex. --Later, I set the vertex shader to our FVF by invoking the function SetVertexShader() Just adding to...
  2. monzy

    How to enable Exponential Pixel Fog in DirectX 8.1

    Background: To create a mini-solar system with the earth being orbited by satellites. This is the way I approached the problem: (1) Used Shape Creation Function for Meshes namely D3DXCreateSphere to create the mesh containing a sphere (2) Used D3DXCloneMeshFVF function to create a duplicate of...

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