How do I use a real texture, such as a digital photograph of a basketball, in 3D Max? When I apply textures I've brought in, they tend to "spread" themseleves all over the object I'm applying them to. Must be some kind of scaling problem? Thanks anyone
Using AI 10 on Windows NT, newly installed (and newly re-installed alike) have the same problem; blend options do not appear as a fly-out submenu of "Blend". Some of the functions that should appear on the submenu are available elsewhere on palettes, but the fly-out is not there. Any...
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