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  • Users: Beholder2
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  1. Beholder2

    question about external cd enclosure...any technicians?

    Hello I'm building a new system and my chassis has a door or flap in front of the cd drive bay. I installed the cd drive and realized the door is too small for drive to open. I decided I needed an external enclosure for my drive and was wondering if anyone knows of an external enclosure that...
  2. Beholder2

    What to look for in a SAS Controller.

    Hey I'm new to SAS and RAID, in fact I have no clue what RAID levels are or anything. Basically I'm going to have several SAS 10k 15k drives in a new system i'm putting together and don't know what to look for in a controller card. Not really concerned about compatibility with SATA/II but want...
  3. Beholder2

    which is faster? sata or scsi?

    Need a fast hard drive with fairly large capacity. what is faster the scsi ultra 160/320's or a sata setup? also do SATA drives plug straight into a backplane or do they use a cable. Thanks
  4. Beholder2

    small bug I cannot figure out with using getche() and array

    This isn't the full program but I rewrote the functional part that is causing the problem. The program i'm working on is going to be used to calculate subnets and vlsm's. All I'm asking of c++ and getche() is that It will prevent the user from starting the ip address (or octet of ip address)...
  5. Beholder2

    small snippet don't know why it doesn't work

    hello I'm a little confused as to why this isn't working, I think it may be the IDE/compiler I use which is Dev c++ 4 (I didn't know what other group to post this in) Its a snippet from a larger program I'm using I wanted to test what exactly wasn't working. I have a 2d array and to test it you...
  6. Beholder2

    CD Encoding can you help?

    Hello I have a question about CD encoding, on this page http://www.digitalprosound.com/Features/2000/Sept/RecCD5.htm the third paragraph under SUBCODES it explains about the PQ subcode data and how there are 8 bits in each frame P & Q being the first two. Now they say P (1bit) gives information...
  7. Beholder2

    don't understand how system hierarchy works.

    Hello, I posted this in the qbasic forum because its an old dos program and I have a dos related question that also pertain's to a compiler such as qbasic. In an paragraph in my 'Troubleshooting, maintaining, repairing pc's' book it explains (somewhat) that if you use say print "hello" that the...
  8. Beholder2

    Qbasic destroying my progarms!

    Has anybody encountered this problem before, they write a program then next time you try to load after restarting qbasic you get 'BAD FILE MODE' even though the file should theoretically be fine? This has happend to me numerous times, i've even re-written my program twice and this keeps...
  9. Beholder2

    Coordinates off screen

    I am making a game is qb4.5 its a dungeon explorer like the old game Eye of the beholder, where you move one square at a time and you can side step and turn. What I want to be able to do is load a previously designed map and have that as the dungeon you can move through. Sort of like the...
  10. Beholder2

    What is formula for a graphics array

    Does anyone know the correct forumula for dimensioning a graphics array in a given screen mode? and how to calculate the amount of bytes needed for bsaving?
  11. Beholder2

    Graphics array and Bsave query

    Hello I recently viewed an old post here about dimensioning graphics arrays and bsaving. I have some working code although I do not fully understand why it works so. I understand with a graphics array (scrn 13) we get 2 bytes per integer. But in my code I must use L x W /2 + 1, I don't know...
  12. Beholder2

    confused about stack, and

    Hello I'm attempting to learn to use assembly routines through Qbasic, I found the following example from a tutorial which I followed. It's a simple program that will add four to a number placed on the stack by Qbasic. But I cannot understand why He used 'mov bp,sp' what does that mean? What...

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