Does anyone know a way I could implement the following functionality?
class CollidePrim
{
// blah
}
class Sphere : public CollidePrim
{
// blah
}
class Triangle : public CollidePrim
{
// blah
}
class PhysicsObject
{
CollidePrim *m_pCollidePrim;
void SetPrimitive()...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.