I am working with SVGA (640X480 256 colors). I am trying to write directly to video memory in 32-bit protected mode. I started off with a simple routine to draw a single pixel (I would be happy if I could see that). Whether I write to the base address of the graphics controller or the video...
I am trying to write to the graphics controller in 32-bit protected mode. I have not found any good tutorial on the net which discusses programming SVGA for the 32-bit platform.
Can anyone recommend a good book on SVGA programming for the 32-bit environment?
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