Hi everybody, hoping someone might know if this can be done.
I made a Flash text player designed for a 800x600 site. Problem is, if people at higher resolutions visit the site, the player starts looking pretty darn small
So ... is there a way that my Flash text player will automatically...
Hi everybody, I'll try to keep this simple and thanks in advance for any help with this :)
I have 3 movies that work together as a team.
Movie#1 loads and via loadMovieNum("Movie2.swf", 1) Movie#2 is then loaded. Movie#2 is a "key" that checks the date and if date is acceptable, Movie#2 then...
Hi everybody, hope someone else here has encountered this same problem and solved it - because I've tried just about everything.
I made a swf (movie#2) with sound functions. When I play that swf by itself, sound functions work fine, no problems. Here's an example of one of my sound functions...
Hi everyone, hope one of the Flash Masters here can figure this one out ;)
I use a PC, Flash MX, to make my swfs. I put a swf on my website and got a message from someone using Mac OSX saying they couldn't see the swf. I published the swf back to Flash 5, made sure to use both IE and...
If I load Movie1.swf (3 megs in size) into level 1 of my projector and then load Movie2.swf (5 megs in size) into the SAME LEVEL, am I correct in stating that Movie1.swf is thus completely removed because Movie 2 was loaded into the same level? And if so, what happened to the 3 megs of data...
Hi everybody, I'm wondering if anyone here has ever tried to do the following successfully. When you buy a game for PC, after you insert the CD-ROM, it starts playing, a menu shows up, you can do stuff, and if you want, you can usually get back to that opening menu. I would like to be able to...
Hi everyone - hope some kind and wise person can figure this one out ;)!
I'm trying to optimize my code by using what I call 4 "BIG" functions lol - that is, functions that include many parameters(one of them has 9 and works OK).
Problem is that though I got three working fine, the...
Hi everyone :) !
Well, I spent several hours trying to optimize this - tried functions, arrays, just about anything I could think of or look up - but seems to be a dilemma here. For a game I'm working on, I create 29 rows (26 columns) of dots, for a total of 754. The characters will move by...
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