Hi,
I'm using a XP Pro (sp2) machine to record video in jpg format. I'm writing huge amounts of jpg files to a (spanned) volume. After I've written many files (varying from 150GB to 340GB), the machine stops recording. Indicating an invalid path to a file.
If I reboot, the computer just...
Hi,
We' re currently developing a 3D sound system for a driving simulator. But we having difficulties with the volume of the sound.
If a sound (other car) passes our own car, it's volume is very low.
The factors aal are set to 1.0 (Rolloff, doppler and distance)
If we set the rolloff to 0.0...
Hi,
I' am programming a monitor testing programm. I need to switch images during a v-sync. I would like to use DirectX if possible, but I need to make sure I display only 1 image between v-syncs.
Anyone have some suggestions.
Does anyone know if the D3DPRESENT parameter will force this...
Hi,
Does anyone know a simple way to wait for the v-sync and then blit some images. I have to blit two times two images during every v-sync (so i have four images in total).
I know DirectX has a way to wait for the v-sync, but some people told me this method uses a lot of resources since it's...
Hi,
I'm building a Filter with two input pins. I need to synchronize both input to make a calculation based on the two incomming IMediaSamples.
Can someone give me some pointers or samplecode to achieve this?
thank you,
Pjotr
Hi,
I am developing an DirectShow In Place TransformFilter using DirectX 9. I want to use the message map and classwizard supplied by Visual C++ to control the properties page.
I can create controls and underlaying classes and variables with the classwizard, but the variables aren't used in...
Hi,
I want to create a large Array in Visual C++.
I have an array of [256][256][256] containing a 3 Byte value. It compiles, but I get an error in runtime. (Yes I know it is an array of 48 MB)
Does anyone know of a way to create a large array without the runtime errors?
thnx Pjotr
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