I'm using the _ConnectionPtr smartpointer in one of my programs and I've noticed major Handle leaks every time I open up a connection. I'm making sure that I'm closing, releasing, and setting the connection to NULL once I'm done with it. This program is a service and has to run 24/7 and these...
Hi,
I'm having a very peculiar problem with my socket implementation in a c++ dll. Basically, what the code does is make a connection, send and receive messages to/from a server, and close the connection.
4 out of 5 people in my group can successfully run a program that uses this functionality...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.