Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations Chriss Miller on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

Search results for query: *

  • Users: Oak
  • Content: Threads
  • Order by date
  1. Oak

    projectile simulation

    Hi, I am working on a project that requires projectile simulation. I've searched a lot on the internet but i'm still out of the way because it requires a lot of mathematical knowledge. I want to build a game about two artillery batteries firering at each other. A classic, but a case of...
  2. Oak

    PacMan

    Hi! I'm bulding a PacMan game(it works good at this point). I went into a dilem. What kind of processing should I use about PacMan eating stuff? There's 2 hypothesis that begs me for attention. Pixel Detection: detect% = POINT(pac.x, pac.y) IF detect% = 0 THEN ... and so on...
  3. Oak

    I just start learning C++. I would

    I just start learning C++. I would like to know in which directory programmers usually save headers and sources for aquiring goods habits and methodes. Thanks
  4. Oak

    C and C++

    Hi! I bought a book about C++ and I have not any base about C. The book told about the fact that we couldn't have any past about C to learn C++. I'm a [little] confuse about that. Maybe thare's a major difference about them (C-C++). Thanks.
  5. Oak

    CALL ABSOLUTE

    I got a SUB PROGRAM NOT DEFINE error while attempting to execute a CALL ABSOLUTE statement in QB45, while it always works well in QB. REM MOUSE DECLARE SUB MouseInit () DECLARE SUB MouseReset () DECLARE SUB MouseHide () DECLARE SUB MouseShow () DECLARE FUNCTION MouseX% () DECLARE FUNCTION...
  6. Oak

    Scrolling...

    I'm wondering about scrolling methode. I know that Qb isn't the best (or maybe the worst) language to attempt such kind of work but anyway. I would like to know more about how it can be done. Nothing speedy at least, such a zoom for a image editor or a scroll for a text editor. If you get...
  7. Oak

    LABEL = True OR False

    This is a simple question: [B]Should we avoid the use of LABEL? Oak
  8. Oak

    Game: keyboard input

    I everybody! I've got a problem about keyboard's INKEY simpling rate. I'm on old video games projects; Mr.Do and PacMan likes. My problem stand while I try to make a change in the character direction. Even if I keep a key down(arrow-up for exemple) my character wont turn every time I tell him...
  9. Oak

    A simple word.

    The old Oak had escaped from the shadow to bring you some refreshing codes. I've learn some new fonctions and add them to some other mathematicals stuff, chow them back and forth and... Here's what we can get with PSET and some colors loop. DIM ADR$(0 TO 319, 0 TO 11) CLS : SCREEN 12 GOSUB...
  10. Oak

    High Resolution Screen.

    A painter starting to paint a new chef-d'oeuvre take his first palette of 16 color. As the painting goes on, he deceided to switch with some brand new color, adding-on some vitality to his art.<br>The big difference between the previously painter and the Qbasic programmer reside in the number of...
  11. Oak

    Keep peeking on what?

    As an old language, Qbasic is surely kind of out-dated. But it is undouptly the most valuable way to start on a good feet in all those languages. Qbasic do have some great fonctions like Peek and Poke and I would like to know much more about them.<br>First, I would like to know about RAM and its...
  12. Oak

    Tearing the E=mc2 theory with the STICK fonc.

    I got a very non-logical-non-sens problem. Learning Qbasic has his parts of great mysteries. The Stick fonction his particulary a cause of headhack for me. Calling STICK(0) is supposed to report the current position on the x axis that is about 20 to 200, left to right respectively. But when I...

Part and Inventory Search

Back
Top