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  • Users: monzy
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  1. monzy

    How to enable Exponential Pixel Fog in DirectX 8.1

    Background: To create a mini-solar system with the earth being orbited by satellites. This is the way I approached the problem: (1) Used Shape Creation Function for Meshes namely D3DXCreateSphere to create the mesh containing a sphere (2) Used D3DXCloneMeshFVF function to create a duplicate of...

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