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  • Users: PZ
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  1. PZ

    "TYPE" problems

    This problem is really killing me: what I need is a record that can contain arrays, something like this.. TYPE var1 as integer var2 as whatever var3 as array(1 to n) END TYPE Question is how do I declare var3?? Is it possible to have arrays in records with qb? Please help...
  2. PZ

    *.x files

    Anyone know where I can find more *.x files or object files for DarkBASIC? Thanx in advance! <p> Alex<br><a href=mailto:pizzapz@libero.it>pizzapz@libero.it</a><br><a href= > </a><br>*** Q(uick)BASIC RULEZ! :D***
  3. PZ

    how do I reboot the pc?

    In VB is there a way to reboot the pc with a code line or a statment? Thanx in advance! <p> Alex<br><a href=mailto:pizzapz@libero.it>pizzapz@libero.it</a><br><a href= > </a><br>*** Q(uick)BASIC RULEZ! :D***
  4. PZ

    IPX network in qbasic

    Hi! Forgive my ignorance, but I need to know everything possible on using IPX Network connections with q(uick)basic. Thanx in advance!
  5. PZ

    point rotation

    Is there a way to rotate a point around a given axis in a 3d space? Example: point=P(3,4,5) and the axis is a line from (2,7,6) to (2,8,12). I can't find a way to make point P rotate around that axis! Please help me!<br><br>Thanx in advance! <p> Alex<br><a...
  6. PZ

    clockwise check

    I need a &quot;something&quot; (sub or function, whatever!) that checks if 3 cartesian points of a triangle in a 2D space are clockwise or counter-clockwise.<br><br>Thanx :D <p> Alex<br><a href=mailto:pizzapz@libero.it>pizzapz@libero.it</a><br><a href= > </a><br>*** Q(uick)BASIC RULEZ! :D***
  7. PZ

    3D help

    I'm working on a 3D game engine (something like Zelda 64...)and I need a REALLY fast texture-mapper for polygons (I'm sick of flat-color surfaces! :( )<br><br>tell me about it at <A HREF="mailto:pizzapz@libero.it">pizzapz@libero.it</A><br><br>Thanx :D

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