I have a swf with a dynamic text as content for a scrollpane component. I want to jump to different lines of the text by pressing some buttons. I found this method scrollpane.setScrollPosition(0,100); but it doesn't seem to work. How can I do that? Please help me...
So, I want to build a scrollbar that resizes according to the amount of text from a dynamic text box. Something like the one that it is using the Internet Explorer. I found what I want on the Internet, a component called Plasmaplugs Scroll Bar, but it is a trial version and it has some...
I want to create a button that activates a movable zoom area that zooms the text from the area where it is dragged. How can I do that? Please help me...
I have a list with the names of possible files that I want to work with. If it reaches at an inexistent file the program should do something and after that it should continue to the next files from the list. I don't know how can I make it go on after it returns an error because it didn't find a...
I use a lot in my site a movie clip loader called myMCL. Every time it loads something the preloader is working. Firt I thought that it is a good idea but now I want that preloader to preload all the swf-s that I load using the movie clip loader...
stop()...
I made a menu that has a button called menu... When you roll over the mouse on the button menu the menu oppens, when you roll out the mouse the menu closes... If you press a button the menu must move in another position and stay there... The moving of the menu it has nothing to do with the menu...
Now, the buttons work exactly the same like they did when I made different actions for all of them, but I still have a problem that I had since the begining...
The text of the buttons is a movie clip...
On roll over the text must go to the right edge of the button and stop until I take the...
I have this code...
for (i=1; i<6; i++) {
this["buton"+i].onRollOver = function() {
var n = this._name.substring(5);
this._parent["txt_"+n].gotoAndPlay("txt_init");
this._parent["disp_"+n].gotoAndStop("disp_init");
};
this["buton"+i].onRollOut = function() {...
How can I use a part of an instance name in action script... I have button1, button2, button3 and button4. This are the instance names for some buttons. I want to fin with the action script the number after button and to use it in the name of other instances...
How can I do that?
Please help...
I made an action for the buttons of my site and now I want to generalize that action.
This is the action that I used for the first button...
on (rollOver) {
if (release_about_us==0) {
txt_about_us.gotoAndPlay("txt_init");
disp_about_us.gotoAndStop("disp_init");
}
}
on (rollOut) {
if...
I need a script that calculates all the time the XY position of the mouse on a page and can be moved over the page...
---------
| x = 0 |
| y = 0 |
---------
It should look something like this when the pointer is at the begining of the page and it should be grabbed and put in any place on...
I putted some place holders for images and I loaded the images into them using the loadmovie action, but I don't know how can I make the image to resize in the borders of the place holder...
Please help me!!!
PS: Please look at the "Check Box for test" thread because my problem isn't finished...
I want to make a test with check boxes... I made a model, but I don't know how to demark a marked one when I chose another one...
The code is this :
on (release) {gotoAndStop(20);
_root.a=_root.a+1;
}
This is the code when it marks it...
on (release) {gotoAndStop(1);
_root.a=_root.a-1;
}...
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