Indeed the pick example is the one you should look at.
I would like to add to that that the concept of the
"ray trace" is simple: you determine a line from the
camera to the point where the mouse click is (transformed
to the 3d world) and check for every triangle of the
moose if there is an...
Hi All,
Is there a way to know the internal workings of
DrawSubset (for meshes)?
Is there source code available of this
method?
I would like to know what settings to the render
pipeline it does. For example, if I set a vertex shader,
does DrawSubset render with this shader or does it
use it's...
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