Alright, i have tryed to follow what you said and got to here
public void DrawImagePoint(PaintEventArgs e)
{
// Create image.
Image newImage = Image.FromFile("groundSprite.bmp");
// Create Point for upper-left corner of image.
Point...
Im trying to make a 2d game and i was just going to use a fair amount of sprites and tiles for it, but I have just changed to C# in visual studio 2005 and am not sure how this can best be done.
In sort im trying to make a 16 tile by 16 tile board of images that i have imported into resources...
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