Developing an assembler is sure not an easy task, you need a full idea and knowledge of assembly language and you will also need all the developers manual from Intel. i am not breaking you down but i have tried writing one myself and it ended up in the garbage maybe i'm not too good with it but...
I'm quite sure Darbasic was written in C++ and there are not too many commercial games outside there that used Darkbasic, Because darkbasic lack a lot of stuff which is needed for game progamming because its a layer on top of Directx but i heard they are working on it.
can someone let me know how i can solve this linker error that i get anytime i try to use directx within and opengl game i'm writing.
LxAudio.obj : error LNK2001: unresolved external symbol _CLSID_DirectMusicSegment
gLxAudio.obj : error LNK2001: unresolved external symbol...
can someone let me know how to fix this problem. while trying to init directx music withing opengl.
LxAudio.obj : error LNK2001: unresolved external symbol _CLSID_DirectMusicSegment
gLxAudio.obj : error LNK2001: unresolved external symbol _IID_IDirectMusicSegment8
gLxAudio.obj : error LNK2001...
forlorn, windows does not draw the cube once. its a complete looping process so if the is no draw when windows send a wm_paint message the windows wont draw it in anothe angle or what ever rotating you are doing. so you will have to still use the draw function and capture keys on wm_paint.
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