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Recent content by Public32

  1. Public32

    Using a DLL function in VC++

    Hi, I am somewhat new to pragramming in Windows and I want to know how I can use a dll in a c++ program. for instance if I was to use a function that is in c:\windows\system32\advapi32.dll how do I include it in the project.? and then how do I call a function in that dll. Thanks In advance. S
  2. Public32

    Pointers and Linklist help

    ok, think of each node as a computer on a network. Each computer is connected to n number of other computers, like neighbours. So the whole point of firstPivotNode->connectedTo[] is to store these neighbours which in my program are the pointer addresses (since i am using link list). So to answer...
  3. Public32

    Pointers and Linklist help

    Hi I have the following code: struct node{ int ID; bool connected; int *connectedTo[50]; int numConnectedTo; int numMsgsRecieved; int overwhelmed[20][20]; node *nxtNode; }; void main(){ . . . } void createNetwork(node *headNode){...
  4. Public32

    Dynamic Memory with a 2D Array of Pointers

    Hmmm... close but no cigar As i said in the description of the problem we must use 2D DYNAMIC ARRAY OF POINTERS. furtermore, I can't use string. only char; so in a sense an array of char. My only problems is how to define the 2d array of pointers DYNAMICALLY I am guessing it would be...
  5. Public32

    Dynamic Memory with a 2D Array of Pointers

    I need to create a "Table" (2D array) whose instance are lookup tables of directories. Each table entry will consist of two strings of NO fixed length: a key, which is what we are looking up, and a value, which is what we are trying to find. For example, if our table represents a...
  6. Public32

    Firewall Recommendation

    We had the a similar problem. But I found a security company who gave us a pretty cool/slick solution for a firewall. It was about $300 for the hardware + the installation etc. but I was amazed on this thing worked. They custom designed the firewall to for our needs and therefore it was super...

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