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Recent content by OverkillMonkey

  1. OverkillMonkey

    I am having a problem with my class, please help. (can't describe)

    My other class, DivideGenes, is supposed to divide the genes created in Genes in half (to create a sperm cell). I do this by 1. copying the array 2. finding random indexes in the array 3. coppying the values of the random indexes to a different array. (this array has twice as little genes...
  2. OverkillMonkey

    Please help - easy question (I think)

    import java.math.*; import java.util.*; public class genes { char geenes[]; int geen = 0; double tempgene = 0; public void randgenes() { for (int i=0; i=256; i++) { tempgene = (Math.random()); geen = (int)tempgene*100; geenes[i]= (char)geen; } } } this is giving me an error -...
  3. OverkillMonkey

    Engines, Textures and other stuff

    it was hard enough learning visual basic to the level I know =(... I made the client/server though - so I might make the actual game in darkbasic...but I don't know that language at all. Could you please redirect me to some forum that can help me?
  4. OverkillMonkey

    Engines, Textures and other stuff

    bump, please help =(
  5. OverkillMonkey

    Engines, Textures and other stuff

    bump...no one ever answers =(
  6. OverkillMonkey

    Multiple Connections Winsock Problems

    Yeah =), but I got it to work now! Thanks though. If you still want to help then look at my "Engines, Texturs, and other stuff" post.
  7. OverkillMonkey

    Engines, Textures and other stuff

    I am very new to visual basic (well not THAT new, I suceeded in multiple winsock connections) and I am attempting to make a mmorpg. (Massive Multiplayer Online Roleplaying Game). I finnished the chat and everything, the chat could handle as many people as I want it to. Now, I want to actual...
  8. OverkillMonkey

    Multiple Connections Winsock Problems

    bump, I really need to know this
  9. OverkillMonkey

    Multiple Connections Winsock Problems

    I have created a server and client application, and I made it so that the server accepts unlimited connections. I used the arrays, just as I had seen other people do. I created a counter on the server, just to make sure that more then one client CAN connect to the server, and surely as I load...

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