When you stop the sound, store the currentTime of that sound in a varaible.
Then when you want to play it again from the last played point, use
sound(channelNum).play([#member: member(whichmember), {#startTime: milliseconds, #endTime: milliseconds, #loopCount: numberOfLoops, #loopStartTime...
the "movieRate" property is much more reliable.
put sprite(whichSprite).movieRate
Returns 1 or 0 depending on if the movie is playing or not.
Mayuresh
One easy workaround would be to have the selected value in a global and then on each of the radio buttons beginSPrite, check the global's value and set them accordingly.
Mayuresh
There is a way to atleast know where the problem is.
Pick the projector.ini file from your program file folder and keep it next to this exe you have got. make sure you rename the projector.ini to the same name as your exe.ini
In there there is a setting for showing the full error message. Set...
Well, you could eaither hard code the password in your code in which case it cannot be changed at a later date, or you can store it on the users system in encrypted form which would allow the authorized users to change their passwords.
Encryption can be done in a number of ways. If you can...
Avoid putting the above blend code in a repeat loop. That will freeze all your stage interactivity. You can try incrementing the blend value on exitframe.
Mayuresh
the "gChoicelist.mental.mindreading" will work when you are working with property lists. You can access properties of a list just like you can with your other objects. So "mental" could be a property of "gChoicelist" and "mindreading" could in turn be a...
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